Friday, April 26, 2013

Rayna's Story



My name is Rayna Bristlebeard and this is my story:    I lived with my parents until my 40th year when Ring Bristlebeard came into the shop they owned.  There I had learned to brew the potions that we sold to the magic folk who came along. The minute I looked at Ring I knew he was the one for me and it was the same with him.  Ring and I planned to run away, even tried to one night, but my parents had hidden my holy symbol and taken my boots.   We went anyway, but there were too many spies in our little town for us to get far. They watched me more closely after that.   After they saw how things were with Ring and me my parents sent me away to the temple to continue as a cleric.  While I waited for him I used the time to learn all that I could.   I knew he would come and after 2 years of searching he found me.  We were gone by morning.  We fled the town of my birth and never returned.  I do not tell you its name.


We were happy but always struggling for what we needed to live.  He heard of work in Ashmont and took a job on a caravan headed there to earn enough for me to join him.  I was taking in laundry to earn enough to live on.  Six months after Ring left a kinsman of his passed through Ashmont and brought word that he was doing well and had saved almost enough to come for me.  That is the last I heard of him.  After another six months and I hired on cooking for a caravan on its way to Ashmont.  They were not honest folk, but that’s another story.  I could find no word of him in Ashmont and will continue to search in the area until I can find some trace.


I know that if Ring could return to me he would.   He is either held captive or dead.  I would know his fate and his manner of dying and see that his bones rest in the way of our people.

Monday, April 15, 2013

Rayna Bristlebeard
Dwarf Cleric
level 2

Age 63
Height 4'1"
Weight 162 lbs.

Str 11 0
Dex 13 1
Con 17 3
Int 13 1
Wis 18 4
cha 13 1

BAB 1
Fort 5
Will 6
Reflex 1
AC 10 + 2 (Leather Armor) + 1 (Light Wood Shield) + 1 (Dex bonus) = 14

Spells Per Day

0: 4
1: 3 + 1 Domain Spell

Feat: Selective Channel

Equipment:
Leather Armor, Light Wood Shield, Heavy Crossbow, 2 Spears, Heavy Mace, backpack, pouch, bedroll, water skin, tinderbox, and one week of iron rations, 10 torches, four oil flasks, 10 pieces of chalk/charcoal, blank scroll, mirror, crowbar, Mule, Holy Symbol, 50 gp

Heavy Crossbow: 1d20 + 2 to hit, 1d10 damage, range 120 feet
Spear (Thrown): 1d20 + 2 to hit, 1d8 damage, range 20 feet
Spear (Melee): 1d20 + 1 to hit, 1d8 damage, two handed
Heavy Mace (Melee): 1d20 + 1 to hit, 1d8 damage, one handed

Domains:

Healing

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spell: Cure Light Wounds

Travel

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

+10 Movement Speed

Domain Spell: Longstrider